Apr 27, 2024  
2015-2016 Undergraduate and Graduate Catalog 
    
2015-2016 Undergraduate and Graduate Catalog [ARCHIVED CATALOG]

CSCE 4215 - Programming Math and Physics for Games

3-3
4215. Programming Math and Physics for Games. 3 hours. Fundamentals of game math and physics for game development, including linear algebra, matrix math for graphics, quaternions, basic physics equations, game math and physics implementation, physics engines. Prerequisite(s) : MATH 2700, CSCE 2100, PHYS 1710/1730.