Apr 24, 2024  
2012-2013 Undergraduate and Graduate Catalog 
    
2012-2013 Undergraduate and Graduate Catalog [ARCHIVED CATALOG]

CSCE 4215D - Programming Math and Physics for Games

3.00
4215. Programming Math and Physics for Games. 3 hours. Fundamentals of game math and physics for game development, including linear algebra, matrix math for graphics, quaternions, basic physics equations, game math and physics implementation, physics engines. Prerequisite(s) : MATH 2700, CSCE 2100, PHYS 1710/1730.